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Breaking Through the Critical Point
Episode 9:"Warzone"
動画を再生するには、videoタグをサポートしたブラウザが必要です。
3/100
If the Americans can handle E3 and they can pass through the old Hiekawa Toll Booth before the encirclement is complete, they’ll have won.
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User's Card | 당신이 소유 한 카드
Rarity | 레어 순서
Acquisition | 절차순▼
Released Date | 발매순
Yuuko Uninterested
Episode 4:"Comrades"
4/50
Yuuko seems uninterested in Takeru's panic.
Special Movements
Episode 4:"Comrades"
82/100
Takeru shows an example of a combo.
How to Combo
Episode 4:"Comrades"
44/100
Using combos for TSFs.
A Game...
Episode 4:"Comrades"
12/50
Takeru wishes he could control a TSF like in the video games he used to play in his old world.
A Thing That Shouldn’t Exist In This World
Episode 4:"Comrades"
25/100
Takeru wonders how Kasumi knows about something that isn't part of this world.
On Standby at Base Tomorrow
Episode 4:"Comrades"
28/100
The mock battle is called off and they are told to stay in the base.
It’s Making a Roaring Noise
Episode 4:"Comrades"
42/50
Kasumi puts the shell up to her ear and listens to the sound of the waves.
That’s Good Stuff
Episode 4:"Comrades"
70/100
Takeru gets an idea after remembering how Valgern-On robots controlled.
A Minimum of Five Days
Episode 4:"Comrades"
38/100
Takeru cleared a 5 day training course in a single day.
HSST Drop
Episode 4:"Comrades"
21/50
The HSST crash on Yokohama Base has to be prevented.
The Reason It Doesn’t Pilot Normally
Episode 4:"Comrades"
11/100
The reason Takeru is a better pilot than others is that he thinks like a Valgern-On player.
How to Combo
Episode 4:"Comrades"
26/100
Using combos for TSFs.
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