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Expected
episode 22:"Escape"
動画を再生するには、videoタグをサポートしたブラウザが必要です。
1/50
Cpt. Isumi had already considered and rejected Meiya's suggestion. The top priority is getting Shirogane out of the battlefield area, which means that Meiya and Kashiwagi should form an element.
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上野 正善
User's Card | 당신이 소유 한 카드
Rarity | 레어 순서
Acquisition | 절차순▲
Released Date | 발매순
Bringing in the Fubuki
Episode 4:"Comrades"
24/50
207-B gasps as the Fubuki are brought into Yokohama Base.
Certainly
Episode 4:"Comrades"
54/100
The Fubuki are arriving sooner than last time, and Takeru realizes that he’s moving forward.
A Game...
Episode 4:"Comrades"
37/50
Takeru wishes he could control a TSF like in the video games he used to play in his old world.
Change of Plans
Episode 4:"Comrades"
48/50
At the end of class, the team is told that a UN Officer is coming to Yokohama Base for an inspection.
Special Movements
Episode 4:"Comrades"
18/100
Takeru shows an example of a combo.
Doubts about Chain Patterns
Episode 4:"Comrades"
28/100
Yuuko asks if it’s possible to just chain a series of patterns to a single button.
Lt. Tsukuyomi
Episode 4:"Comrades"
7/50
Four members of the Imperial Royal Guard bow and show respect to Meiya, a mere trainee.
That’s Good Stuff
Episode 4:"Comrades"
94/100
Takeru gets an idea after remembering how Valgern-On robots controlled.
Turning a TSF into a Valgern-On
Episode 4:"Comrades"
14/100
Takeru suggests controlling TSFs like Valgern-On robots.
Game Guy
Episode 4:"Comrades"
35/50
Kasumi somehow knows about the Game Guy Takeru got from Sumika in the old world.
A Minimum of Five Days
Episode 4:"Comrades"
100/100
Takeru cleared a 5 day training course in a single day.
Fubukis Won’t Run
Episode 4:"Comrades"
42/100
Takeru arrives late to the Hangar as the rest of 207-B gathers up.
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