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Hilarious, Isn’t It?
episode 14:"XM3"
動画を再生するには、videoタグをサポートしたブラウザが必要です。
17/50
After all the praise he got from the veterans, he had to use drugs to fight, and then the overdose caused him to shoot paintballs at BETA. He continues to judge himself.
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上野 正善
User's Card | 당신이 소유 한 카드
Rarity | 레어 순서
Acquisition | 절차순▲
Released Date | 발매순
Bringing in the Fubuki
Episode 4:"Comrades"
24/50
207-B gasps as the Fubuki are brought into Yokohama Base.
Certainly
Episode 4:"Comrades"
54/100
The Fubuki are arriving sooner than last time, and Takeru realizes that he’s moving forward.
A Game...
Episode 4:"Comrades"
37/50
Takeru wishes he could control a TSF like in the video games he used to play in his old world.
Change of Plans
Episode 4:"Comrades"
48/50
At the end of class, the team is told that a UN Officer is coming to Yokohama Base for an inspection.
Special Movements
Episode 4:"Comrades"
18/100
Takeru shows an example of a combo.
Doubts about Chain Patterns
Episode 4:"Comrades"
28/100
Yuuko asks if it’s possible to just chain a series of patterns to a single button.
Lt. Tsukuyomi
Episode 4:"Comrades"
7/50
Four members of the Imperial Royal Guard bow and show respect to Meiya, a mere trainee.
That’s Good Stuff
Episode 4:"Comrades"
94/100
Takeru gets an idea after remembering how Valgern-On robots controlled.
Turning a TSF into a Valgern-On
Episode 4:"Comrades"
14/100
Takeru suggests controlling TSFs like Valgern-On robots.
Game Guy
Episode 4:"Comrades"
35/50
Kasumi somehow knows about the Game Guy Takeru got from Sumika in the old world.
A Minimum of Five Days
Episode 4:"Comrades"
100/100
Takeru cleared a 5 day training course in a single day.
Fubukis Won’t Run
Episode 4:"Comrades"
42/100
Takeru arrives late to the Hangar as the rest of 207-B gathers up.
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