About | KeyFrame 카드 란 무엇입니까?
How to Buy | 구입 방법
Drop | 판매 중
Gallery | 갤러리
Ranking | 순위
Login | 로그인
Sign up | 신규가입
JP
EN
Movie
Text
When a Seizure Occurs
Episode 18: "Sumika"
動画を再生するには、videoタグをサポートしたブラウザが必要です。
30/100
Kasumi only screams when Takeru is around.
Default
Front
Back
X
Y
Share
大塚明憲
User's Card | 당신이 소유 한 카드
Rarity | 레어 순서▼
Acquisition | 절차순
Released Date | 발매순
Life on Mars
Episode 7:"Promise"
20/50
In 1958, a probe which landed on Mars made contact with unknown alien life.
It Must Be Changed
Episode 7:"Promise"
40/50
Sagiri and Komaki march faster, hoping to end this disasterious situation that threatens Japan, the home of the Japanese people.
More Talk About Games
Episode 7:"Promise"
22/50
After checking that he doesn’t have a fever, Sumika thinks that Takeru's talking about a video game.
Takeru-chan...
Episode 7:"Promise"
10/50
Takeru goes back to the world with the BETA, leaving Sumika behind.
It Must Be Changed
Episode 7:"Promise"
26/50
Sagiri and Komaki march faster, hoping to end this disasterious situation that threatens Japan, the home of the Japanese people.
Scared Adults
Episode 7:"Promise"
24/50
To the grown-ups, Kasumi was a spooky kid.
Knew It
Episode 7:"Promise"
48/50
Takeru's gratitude reached Kasumi, but more than that, she felt uncertain.
Reading Survival Rate
Episode 7:"Promise"
24/50
Reading requires proximity to its target, and the survival rate for getting into the center of a Hive is just 6%.
You're Imagining Something Weird, Right?
Episode 7:"Promise"
24/50
As the two of them try to get dinner, old lady Kyouzuka comes up to them, joking.
The Future, By My Own Hand
Episode 7:"Promise"
20/50
Takeru resolves again to win himself a future where he can go home.
You Don’t Like It?
Episode 7:"Promise"
25/50
When he sees Kasumi try to feed him, it reminds him of Sumika.
Life on Mars
Episode 7:"Promise"
23/50
In 1958, a probe which landed on Mars made contact with unknown alien life.
<
15
16
17
18
19
>