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Why Should I Keep You Away?
episode 16:"Diary"
動画を再生するには、videoタグをサポートしたブラウザが必要です。
77/100
Even if she doesn't die, her contact with Takeru would deprive her of his memory. So he shoves Sumika away again, telling her to stay away from him.
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深水悠紀斗
User's Card | 당신이 소유 한 카드
Rarity | 레어 순서
Acquisition | 절차순▲
Released Date | 발매순
Machines That Think Like Men
Episode 4:"Comrades"
31/50
He realizes that machines alone can’t react to a situation properly.
Turning a TSF into a Valgern-On
Episode 4:"Comrades"
13/100
Takeru suggests controlling TSFs like Valgern-On robots.
A Game...
Episode 4:"Comrades"
42/50
Takeru wishes he could control a TSF like in the video games he used to play in his old world.
So Long
Episode 4:"Comrades"
22/50
Takeru looks at the Fubuki in thought only to hear confusion from the workers.
Just What You’d Want From a New Model
Episode 4:"Comrades"
9/100
Takeru says this TSF is far more mobile and easy to control than the Gekishin.
Entertainment From Takeru’s Old World
Episode 4:"Comrades"
3/100
There was a game in Takeru’s old world where you piloted TSF-like robots.
Different Actions Than Normal
Episode 4:"Comrades"
40/50
Combos, where movements change in reaction to specific commands.
A Salute, and Fear
Episode 4:"Comrades"
20/50
Class ends and Takeru runs out to the hallway.
With Sumika
Episode 4:"Comrades"
2/50
A distant memory of playing a game with Sumika.
Gifts
Episode 4:"Comrades"
38/50
Takeru gives Kasumi the shell he got as a present.
A Thing That Shouldn’t Exist In This World
Episode 4:"Comrades"
60/100
Takeru wonders how Kasumi knows about something that isn't part of this world.
On Standby at Base Tomorrow
Episode 4:"Comrades"
62/100
The mock battle is called off and they are told to stay in the base.
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