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Don’t Let Blood be Shed For Nothing!
Episode 10:"Resolve"
動画を再生するには、videoタグをサポートしたブラウザが必要です。
32/100
As Komaki continues to resist, Cpt. Isumi calls her on an open channel and says this battle is meaningless.
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Yakiniku
User's Card | 당신이 소유 한 카드
Rarity | 레어 순서
Acquisition | 절차순
Released Date | 발매순▲
Is It Possible?
Episode 4:"Comrades"
45/50
With new computers and faster automatic processing, it’s possible.
Shell
Episode 4:"Comrades"
2/100
Takeru picks up a shell on the shore.
Assault Cannon
Episode 4:"Comrades"
88/100
A drone is destroyed by an Assault Cannon.
Go! Sumika!
Episode 4:"Comrades"
21/50
Takeru plays an arcade game called Valgern-On alongside Sumika in his old world.
For Reasons I Cannot Say
Episode 4:"Comrades"
21/100
Lt. Tsukuyomi says that the Takemikazuchi's arrival was mutually agreed upon by the Japanese Government and UN.
You Know What This is About, Right?
Episode 4:"Comrades"
51/100
Takeru is read his punishment for the incident in the mess hall.
Change in the World
Episode 4:"Comrades"
49/50
Takeru is surprised at a major change from his last world.
On Standby at Base Tomorrow
Episode 4:"Comrades"
24/100
The mock battle is called off and they are told to stay in the base.
Still a Hive
Episode 4:"Comrades"
77/100
There was once a 22nd Hive on Yokohama. Yuuko tells Takeru that the Hive is still partially functional and so is treated as if it’s still remaining.
So Long
Episode 4:"Comrades"
13/50
Takeru looks at the Fubuki in thought only to hear confusion from the workers.
No Need For Surface Pilots
Episode 4:"Comrades"
95/100
Takeru misses something in his comments about not needing a pilot.
Automatic Reactions
Episode 4:"Comrades"
24/100
Yuuko says she’ll get the plan ready immediately.
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